NATIONAL WINNER As a young boy, Mr Hillary Yeo imagined robot monsters fighting in Redhill and destroying his Tiong Bahru neighbourhood whenever he looked out of his bedroom window. Then a hero robot would appear and defeat the monster. He brought his dream to life when he created Godaizer, a 12-minute animated short film. In September, it won him first prize at Digicon Singapore, an animation competition organised by Nanyang Polytechnic. This was the national-level shoot-out for Digicon6, the Asian animation contest held by Tokyo Broadcasting System to encourage regional animation efforts. Godaizer shows a grandfather and his engineer grandson running a maintenance warehouse for old robots which were retired after all the monsters were defeated and imprisoned.
The idea for Godaizer came from the Japanese animated robot and gongfu movies he watched on TV when growing up. From Tokyo, where he went to receive his prize recently, Mr Yeo, 35, who lectures in animation at Lasalle College of the Arts, told Digital Life: 'I started Godaizer to learn about the making of an animated movie. I want to know how to direct and produce, prepare a script and story board, draw up a production schedule, budget and a whole lot of other things.
Besides, I teach animation; I should be able to tell my students what it takes to make an animation movie.' Work began in 2007 and took about three years. He wrote the script, directed the movie and produced it with the help of about 20 friends and a $40,000 grant from the Media Development Authority.
His passion for animation was ignited when he was studying at the Singapore Polytechnic. A computer science lab assistant showed him some computer graphics and he was hooked. 'It was more interesting than the electrical engineering course I was doing,' he said. He completed his diploma studies in 1996, earned an advanced diploma in computer animation and visualisation the following year, and in 1999, received a master's degree in computer animation at Bournemouth University in Britain.
He freelanced before joining Weta in Auckland, New Zealand, which created the special effects for the Lord of the Rings, King Kong and Avatar. There, he honed his skills as a texture painter, bringing characters and objects to life by giving them different textures, skins and colours. Regrettably, he had to give up working on Avatar in 2008 as he had to return home to finish Godaizer, according to the terms of the MDA grant. 'Godaizer had become an unhealthy and compulsive obsession consuming all my life, like a gnawing itch that just needed to be scratched. I really needed to give creating and developing my own stories a shot while I was still young and had the drive,' he said. He taught part time at Lasalle for two years while completing Godaizer and is grateful to his current boss, Mr Chris Shaw, for giving him the studio space to complete the movie.
The key challenge, he said, was portraying the relationship between the engineer and his grandfather. He explained: 'I didn't want just two fighting robots. I wanted to show the human relationship. The grandson looks after his grandfather, keeping him company and helping him to maintain the robots. When the monster breaks out of prison and goes on a rampage, the granddad backs the boy's desire to get Godaizer out to defeat the monster.' He won a prize of US$1,500 (S$2,000) and a trip to Tokyo to receive his award. Godaizer was chosen from 40 entries. Mr Yeo's next project: a live-action movie about zombies.
Thursday, May 16, 2013
Production Talk.
This is a interview I did for a local film blog. Sindie.
Hillary Yeo, a fulltime lecturer in Animation Art programme in Lasalle College of the Art has won the First prize at Digicon Singapore for his animation short film, Godaizer. And it will be screened at the upcoming Siggraph Asia 2011 in Hong Kong this coming 13-15 Dec. We catch up with Hillary behind the scenes on this production.
Synopsis
An independent computer animated short about a robot repair warehouse run by a old man and his grandson where old decommissioned giant robot Godaizer is kept.
When a giant monster is awoken, its time for Godaizer to rise again and defeat it. But at what cost is it going to take to take down the monster?
***
What inspired you to make this short? Why the choice of robots in a nostalgic heartlandish setting?
I loved watching Ultraman, Godzilla and other Japanese cartoons featuring super robots during my growing up years in Singapore and these formed the foundation of my interest in animation. Other movies such as Karate Kid (1984 original with Pat Morita), Cinema Paradiso and the old Cantonese kungfu movies are also the inspirations behind Godaizer.
I wanted to project the feeling of poignancy and nostalgia by basing the story context on mighty giants locked up in a lonely warehouse, forgotten and neglected by the current generation. I used to travel on the highways in Malaysia and see these huge fields, old abandoned buildings and kampong houses and be struck by how much character there are in these places. These sights and memories subsequently became part of my personal references.
Are you partly inspired by transformers and Real Steel?
Actually, no. J Real Steel was not even made when I started on the project.
How long did it take for you to make this? It looked very elaborate?
From the initial idea conceptualisation right up to the final sound and music mix, it took the team and I almost four years.
What was the most painstaking part of the making process? What were the challenges you faced?
The most painstaking part was coming up with a believable emotional connection between the grandfather and the grandson. Especially one that both the Western and Asian audience can relate to. Benjamin Chee (Editor/Storyboard artist) and I really struggled behind the scenes to come up with the rationale and motivations for both characters to live with each other, and hint at their personal sacrifices.
Other challenges include dealing with the logistics and manpower.
For a start, we had to look for a studio space to work in, which proved to be very difficult. I was renting a small shophouse space (about the size of a bedroom) until my current bosses at Lasalle College of the Arts, Wolfgang Muench and Christopher Shaw, kindly extended the offer of complimentary studio space at the College to me, while I teach part-time.
The other challenge was raising sufficient funds to pay the guys that worked on the project. Although I was very fortunate to have received funding support from the Media Authority of Singapore, I still had to come up with a substantial balance to fund the project.
Despite the fact that some of my team members were only student interns or fresh graduates then, I wanted to be fair by paying them. I had also wanted to give them an opportunity to work on something that they could add to their resume/portfolio. At the same time, I had to supervise and guide them to ensure that the quality of their animation was up to standard.
We had to work at creating numerous digital models, props and background paintings and translate them into 18 minutes of story-boarding and animation. Thankfully, the hand-picked team that worked on the project were all competent at what they do.
The art direction is meticulous and the attention to visual details is noticeable, could you elaborate more on the work done in this aspect, how did you create the look?
Basically, you try to treat everything as a character. The prop, the background, the environment, the robot etc are all characters. And you have to design and create these characters and give them their history. Where they have been, how they have aged and do they fit in that era etc.
We also had many photo references. As I had grew up in a kampong environment, it also allowed me to know how things were supposed to look and feel. I also traveled to different garages in Singapore and overseas to look at their layouts. The mechanical designs were based on existing robotics designs.
Most of the time, I have a rough idea in my mind. And these methodical researches sort of fill in the gaps and crystalise the look that I am going for.
Of course, having Ray Toh (www.raytoh.com) onboard as a concept designer was a god-send. Being of similar age, we both grew up knowing that genre. He understood the visual look immediately and was able to be spot-on on the aesthetic style pretty much from the very beginning.
Is there any reason why you chose not to have dialogue in the film?
I have always loved the idea of being able to tell a story without having to use words, where everything is shown or implied and not “in your face” via exposition dialog.
I took it upon myself as a personal challenge to tell the story and portray the relationships purely through the visuals.
How do you feel about winning the award?
Elated! I had the privilege to go to Tokyo to receive my award and be hosted by the gracious folks from TBS (Tokyo Broadcasting System). There, I was able to absorb the energy and beauty of Tokyo, eat lots of ramen, drink awesome beer and buy many art books.
On a serious note, I was glad to obtain a better understanding of the workings of the animation industry there. I also met Gareth Edwards, the British film director of the independent sci-fi film Monsters, and upcoming Godzilla reboot. We chatted and he shared with me the struggles he underwent to be where he is today.
What advice do you frequently give your students on making an animation film?
Understand the intention of making the short film. The earlier you know what it is you want, the more time you have to get it done. If it is to find a job as an animator then a simple, short and well-executed animation that showcases your abilities is the way to go. If you want to develop your skills as story teller, then the challenge is to establish a balance whereby the audience can identify or relate to your short in some aspect and be drawn to it.
Singapore animation films are few and far in between, what kind of local animation content would you love to see here?
That is a really hard question. But I would say appealing content that is created with honest story telling as the prime motivation and investment. One should not have a risk adverse mindset and create a piece of work with unoriginal characters and a cookie-cutter plot, in hope that the mass audience will buy it.
You can view his full animation short via this link
You can also view the official website for his animation short via this link
Hillary is now a full-time lecturer in the Animation Art programme at Lasalle College of the Arts. He is also working on his next animated short. Read more about him and his works on his blog at: www.hilscreate.blogspot.com
Production Talk on 'Godaizer' - an animation short by Hillary Yeo
Hillary Yeo, a fulltime lecturer in Animation Art programme in Lasalle College of the Art has won the First prize at Digicon Singapore for his animation short film, Godaizer. And it will be screened at the upcoming Siggraph Asia 2011 in Hong Kong this coming 13-15 Dec. We catch up with Hillary behind the scenes on this production.
Synopsis
An independent computer animated short about a robot repair warehouse run by a old man and his grandson where old decommissioned giant robot Godaizer is kept.
When a giant monster is awoken, its time for Godaizer to rise again and defeat it. But at what cost is it going to take to take down the monster?
***
What inspired you to make this short? Why the choice of robots in a nostalgic heartlandish setting?
I loved watching Ultraman, Godzilla and other Japanese cartoons featuring super robots during my growing up years in Singapore and these formed the foundation of my interest in animation. Other movies such as Karate Kid (1984 original with Pat Morita), Cinema Paradiso and the old Cantonese kungfu movies are also the inspirations behind Godaizer.
I wanted to project the feeling of poignancy and nostalgia by basing the story context on mighty giants locked up in a lonely warehouse, forgotten and neglected by the current generation. I used to travel on the highways in Malaysia and see these huge fields, old abandoned buildings and kampong houses and be struck by how much character there are in these places. These sights and memories subsequently became part of my personal references.
Are you partly inspired by transformers and Real Steel?
Actually, no. J Real Steel was not even made when I started on the project.
How long did it take for you to make this? It looked very elaborate?
From the initial idea conceptualisation right up to the final sound and music mix, it took the team and I almost four years.
What was the most painstaking part of the making process? What were the challenges you faced?
The most painstaking part was coming up with a believable emotional connection between the grandfather and the grandson. Especially one that both the Western and Asian audience can relate to. Benjamin Chee (Editor/Storyboard artist) and I really struggled behind the scenes to come up with the rationale and motivations for both characters to live with each other, and hint at their personal sacrifices.
Other challenges include dealing with the logistics and manpower.
For a start, we had to look for a studio space to work in, which proved to be very difficult. I was renting a small shophouse space (about the size of a bedroom) until my current bosses at Lasalle College of the Arts, Wolfgang Muench and Christopher Shaw, kindly extended the offer of complimentary studio space at the College to me, while I teach part-time.
The other challenge was raising sufficient funds to pay the guys that worked on the project. Although I was very fortunate to have received funding support from the Media Authority of Singapore, I still had to come up with a substantial balance to fund the project.
Despite the fact that some of my team members were only student interns or fresh graduates then, I wanted to be fair by paying them. I had also wanted to give them an opportunity to work on something that they could add to their resume/portfolio. At the same time, I had to supervise and guide them to ensure that the quality of their animation was up to standard.
We had to work at creating numerous digital models, props and background paintings and translate them into 18 minutes of story-boarding and animation. Thankfully, the hand-picked team that worked on the project were all competent at what they do.
The art direction is meticulous and the attention to visual details is noticeable, could you elaborate more on the work done in this aspect, how did you create the look?
Basically, you try to treat everything as a character. The prop, the background, the environment, the robot etc are all characters. And you have to design and create these characters and give them their history. Where they have been, how they have aged and do they fit in that era etc.
We also had many photo references. As I had grew up in a kampong environment, it also allowed me to know how things were supposed to look and feel. I also traveled to different garages in Singapore and overseas to look at their layouts. The mechanical designs were based on existing robotics designs.
Most of the time, I have a rough idea in my mind. And these methodical researches sort of fill in the gaps and crystalise the look that I am going for.
Of course, having Ray Toh (www.raytoh.com) onboard as a concept designer was a god-send. Being of similar age, we both grew up knowing that genre. He understood the visual look immediately and was able to be spot-on on the aesthetic style pretty much from the very beginning.
Is there any reason why you chose not to have dialogue in the film?
I have always loved the idea of being able to tell a story without having to use words, where everything is shown or implied and not “in your face” via exposition dialog.
I took it upon myself as a personal challenge to tell the story and portray the relationships purely through the visuals.
How do you feel about winning the award?
Elated! I had the privilege to go to Tokyo to receive my award and be hosted by the gracious folks from TBS (Tokyo Broadcasting System). There, I was able to absorb the energy and beauty of Tokyo, eat lots of ramen, drink awesome beer and buy many art books.
On a serious note, I was glad to obtain a better understanding of the workings of the animation industry there. I also met Gareth Edwards, the British film director of the independent sci-fi film Monsters, and upcoming Godzilla reboot. We chatted and he shared with me the struggles he underwent to be where he is today.
What advice do you frequently give your students on making an animation film?
Understand the intention of making the short film. The earlier you know what it is you want, the more time you have to get it done. If it is to find a job as an animator then a simple, short and well-executed animation that showcases your abilities is the way to go. If you want to develop your skills as story teller, then the challenge is to establish a balance whereby the audience can identify or relate to your short in some aspect and be drawn to it.
Singapore animation films are few and far in between, what kind of local animation content would you love to see here?
That is a really hard question. But I would say appealing content that is created with honest story telling as the prime motivation and investment. One should not have a risk adverse mindset and create a piece of work with unoriginal characters and a cookie-cutter plot, in hope that the mass audience will buy it.
You can view his full animation short via this link
You can also view the official website for his animation short via this link
Hillary is now a full-time lecturer in the Animation Art programme at Lasalle College of the Arts. He is also working on his next animated short. Read more about him and his works on his blog at: www.hilscreate.blogspot.com
Thursday, April 4, 2013
Retrospective
Around 3.5 years ago, after a couple of years in the industry, I set out to create my own personal short. I do not have anything deep or important to say. But I have always wanted to entertain. That was the primary reason that I even got into this industry in the 1st place.
There were a hosts of other reason. My ego being one of them. I wanted to make my own movie. I do not want to be a director or a art director. There are much more talented and capable people out there doing it for a living. Of course the short hopefuly is competent enough to get attention as well.
I wanted to have a shot at making my own short and see where it can go. Doing something that I like and seeing here it can take me.
Of course if this is the start to hopefully create my own IP and a way out of the industry, that would be great too. If I can make a name for myself to do more of my stuff, great. And hopefully making more and more shorts that I want to see.
Godaizer isn't a deep piece of animation or have something profound to say. It is in essential a self indulgent piece of work that I enjoyed making and also hoped that people will enjoy seeing without insulting their intelligence. I am aware that it was a niche market for the guys in my age group that grew up with the japanese robot cartoons and ultraman tv shows.
I will be lying if I said that I did not care what people thought of it. Which I do. But at the end of the say. I want to make films that entertain.
My mentality and mindset will change and process as I grow. I am sure yours too. I set out with a goal and as your grow goals change. As they would.
There were a hosts of other reason. My ego being one of them. I wanted to make my own movie. I do not want to be a director or a art director. There are much more talented and capable people out there doing it for a living. Of course the short hopefuly is competent enough to get attention as well.
I wanted to have a shot at making my own short and see where it can go. Doing something that I like and seeing here it can take me.
Of course if this is the start to hopefully create my own IP and a way out of the industry, that would be great too. If I can make a name for myself to do more of my stuff, great. And hopefully making more and more shorts that I want to see.
Godaizer isn't a deep piece of animation or have something profound to say. It is in essential a self indulgent piece of work that I enjoyed making and also hoped that people will enjoy seeing without insulting their intelligence. I am aware that it was a niche market for the guys in my age group that grew up with the japanese robot cartoons and ultraman tv shows.
I will be lying if I said that I did not care what people thought of it. Which I do. But at the end of the say. I want to make films that entertain.
My mentality and mindset will change and process as I grow. I am sure yours too. I set out with a goal and as your grow goals change. As they would.
things not to do when making a short film online. (youtube or vimeo.)
After putting my this short on youtube, I have realised quite a few things from observation as well as experiences.
1.) Do not make a long movie. Audience are watching the shorts mostly on the computer or mobile phones. And mostly while in the bus or train. Or while waiting. 1-5 minutes is good.
2.) Capture their attention in the 1st 10 secs. Same as demo reel. After that if u dun hold their attention, they will skip. Can be a familar place/song/image.. a song etc..
3.) Different pple have different tastes. dun bother pleasing everyone.
4.) Ask what is the objective of the short. To get eyeballs, an excerise in film making, it doesn't matter. Make it have appeal.
Add as I go along. Things to remember for my next short.
1.) Do not make a long movie. Audience are watching the shorts mostly on the computer or mobile phones. And mostly while in the bus or train. Or while waiting. 1-5 minutes is good.
2.) Capture their attention in the 1st 10 secs. Same as demo reel. After that if u dun hold their attention, they will skip. Can be a familar place/song/image.. a song etc..
3.) Different pple have different tastes. dun bother pleasing everyone.
4.) Ask what is the objective of the short. To get eyeballs, an excerise in film making, it doesn't matter. Make it have appeal.
Add as I go along. Things to remember for my next short.
Thursday, December 1, 2011
Article from Straits TImes Digital Life about Godaizer.
Below is an article in the local newspaper. I wished they put a link to the making of
Its much funnier then the short.....
"Copyright 2011 Singapore Press Holdings Limited
All Rights Reserved
The Straits Times Singapore
November 30, 2011 Wednesday
DIGITAL LIFE; Technology; FEATURE
Childhood dream brought to life;
This animator gave up working on Avatar so that he could finish his own short film about a hero robot. GRACE CHNG reports
November 29, 2011"
Its much funnier then the short.....
"Copyright 2011 Singapore Press Holdings Limited
All Rights Reserved
The Straits Times Singapore
November 30, 2011 Wednesday
DIGITAL LIFE; Technology; FEATURE
Childhood dream brought to life;
This animator gave up working on Avatar so that he could finish his own short film about a hero robot. GRACE CHNG reports
November 29, 2011"
Saturday, June 25, 2011
GODAIZER Animation Short Singapore Premier 7th Jul 2011
Its been a long time coming. But on the 7th of Jul 2011, we will finally have the premier screening of the animation short Godaizer. (www.godaizer.com) at Sinema @ Old School
If you are interested to see this, please RSVP at the link below.
http://www.facebook.com/event.php?eid=162921987107399
We have a sitting capacity of 120. If we hit that number, registration will close.
Doors close at 7.30pm.
Some light refreshments will be served. Hopefully.
How to get to Sinema
http://www.sinema.sg/about /gettinghere/
Thank you the guys and gals who worked on this short over the last year or so. Please come and see the work on a (kinda) big screen.
p.s There will be an contribution bowl towards cinema renting fees.
If you are interested to see this, please RSVP at the link below.
http://www.facebook.com/event.php?eid=162921987107399
We have a sitting capacity of 120. If we hit that number, registration will close.
Doors close at 7.30pm.
Some light refreshments will be served. Hopefully.
How to get to Sinema
http://www.sinema.sg/about
Thank you the guys and gals who worked on this short over the last year or so. Please come and see the work on a (kinda) big screen.
p.s There will be an contribution bowl towards cinema renting fees.
Thursday, June 16, 2011
1st Review in.
Thanks to Monster Island News for the kind review.
http://robojapan.blogspot.com/2011/06/godaizer-giant-robot-and-monster.html
http://robojapan.blogspot.com/2011/06/godaizer-giant-robot-and-monster.html
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